![]() ![]() Just rabbit hole after rabbit hole of issues. The fact the BIOS does funky stuff and needs fully documenting. Then there's a host of other shit to deal with, The very poorly documented Nvidia SoundStorm MXPC, The CPU's CISC to RISC Microcode. Then you have to deal with the fact that the GPU driver sits within the game itself and not at a system level and account for translating that with each and every game. ![]() That said it's not a 1 for 1 thing, the whole memory mapped I/O address space is different and requires pairing. Nvidia stuff has huge registers sets and most of them are unknown black holes of info. thankfully it's command format is the same and that's somewhat documented. Next you have the GPU, A custom Nvidia GPU - NV2A, It s close enough to NV20 line but does have NV25 capabiltiies. x86 instruction sets are large, very large and they all have to be emulated and that's just the start. Accurate Emulation is even harderĮmulating a well documented x86 CPU is an insane task, a lot of the time there's no real coding around the process we have to wait until Hardware can brute force it's way, for something similar to the Xbox Custom Pentium III CPU something that is not as well documented the task gets more difficult. Lots of uninformed people throw around architecture like it's some magic bullet but it's far from that. I'm from a country that, even if I played Xbox from time to time, the console was overall pretty obscure here, it's really hard to find original physical games or a console that isn't priced as an "import" and the more alternative, Japan-only, weird catalogue is a total mystery for me, so believe me, I'm pretty excited for this. This year is Xbox 20th anniversary, so for me this is almost poetic.įor me this is incredible news because I think, in my humble opinion, that this has a special meaning for people outside the US: yeah, I know Xbox was hugely popular there thanks to Halo and some other games, but for some other countries Xbox was completely erased by the success of PS2 and even Gamecube. to the point that this is the first time I think is getting close to the accessible, "working" way. just look at it, the speed improvement is absolutely nuts on this, almost historical on Xbox emulation. The xemu team has released a Trailer for their new version 0.5 and holy shit. ![]() If you followed what happened with Xbox emulation in the last two years you probably already know this, but finally Xbox emulation has making serious progress after more than a decade of being stuck with no progress at all. ![]()
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